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- /* ----------------------------------------------------------------------
- * Project: CMSIS DSP Library
- * Title: arm_cos_f32.c
- * Description: Fast cosine calculation for floating-point values
- *
- * $Date: 18. March 2019
- * $Revision: V1.6.0
- *
- * Target Processor: Cortex-M cores
- * -------------------------------------------------------------------- */
- /*
- * Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
- *
- * SPDX-License-Identifier: Apache-2.0
- *
- * Licensed under the Apache License, Version 2.0 (the License); you may
- * not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an AS IS BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "arm_math.h"
- #include "arm_common_tables.h"
- /**
- @ingroup groupFastMath
- */
- /**
- @defgroup cos Cosine
- Computes the trigonometric cosine function using a combination of table lookup
- and linear interpolation. There are separate functions for
- Q15, Q31, and floating-point data types.
- The input to the floating-point version is in radians while the
- fixed-point Q15 and Q31 have a scaled input with the range
- [0 +0.9999] mapping to [0 2*pi). The fixed-point range is chosen so that a
- value of 2*pi wraps around to 0.
- The implementation is based on table lookup using 256 values together with linear interpolation.
- The steps used are:
- -# Calculation of the nearest integer table index
- -# Compute the fractional portion (fract) of the table index.
- -# The final result equals <code>(1.0f-fract)*a + fract*b;</code>
- where
- <pre>
- a = Table[index];
- b = Table[index+1];
- </pre>
- */
- /**
- @addtogroup cos
- @{
- */
- /**
- @brief Fast approximation to the trigonometric cosine function for floating-point data.
- @param[in] x input value in radians
- @return cos(x)
- */
- float32_t arm_cos_f32(
- float32_t x)
- {
- float32_t cosVal, fract, in; /* Temporary input, output variables */
- uint16_t index; /* Index variable */
- float32_t a, b; /* Two nearest output values */
- int32_t n;
- float32_t findex;
- /* input x is in radians */
- /* Scale input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */
- in = x * 0.159154943092f + 0.25f;
- /* Calculation of floor value of input */
- n = (int32_t) in;
- /* Make negative values towards -infinity */
- if (in < 0.0f)
- {
- n--;
- }
- /* Map input value to [0 1] */
- in = in - (float32_t) n;
- /* Calculation of index of the table */
- findex = (float32_t)FAST_MATH_TABLE_SIZE * in;
- index = (uint16_t)findex;
- /* when "in" is exactly 1, we need to rotate the index down to 0 */
- if (index >= FAST_MATH_TABLE_SIZE) {
- index = 0;
- findex -= (float32_t)FAST_MATH_TABLE_SIZE;
- }
- /* fractional value calculation */
- fract = findex - (float32_t) index;
- /* Read two nearest values of input value from the cos table */
- a = sinTable_f32[index];
- b = sinTable_f32[index+1];
- /* Linear interpolation process */
- cosVal = (1.0f - fract) * a + fract * b;
- /* Return output value */
- return (cosVal);
- }
- /**
- @} end of cos group
- */
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