Resources.Designer.cs 2.9 KB

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  1. /* Resources.Designer.cs/Open GoPro, Version 2.0 (C) Copyright 2021 GoPro, Inc. (http://gopro.com/OpenGoPro). */
  2. /* This copyright was auto-generated on Wed, Sep 1, 2021 5:05:38 PM */
  3. //------------------------------------------------------------------------------
  4. // <auto-generated>
  5. // This code was generated by a tool.
  6. // Runtime Version:4.0.30319.42000
  7. //
  8. // Changes to this file may cause incorrect behavior and will be lost if
  9. // the code is regenerated.
  10. // </auto-generated>
  11. //------------------------------------------------------------------------------
  12. namespace GoProCSharpSample.Properties
  13. {
  14. /// <summary>
  15. /// A strongly-typed resource class, for looking up localized strings, etc.
  16. /// </summary>
  17. // This class was auto-generated by the StronglyTypedResourceBuilder
  18. // class via a tool like ResGen or Visual Studio.
  19. // To add or remove a member, edit your .ResX file then rerun ResGen
  20. // with the /str option, or rebuild your VS project.
  21. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
  22. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  23. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  24. internal class Resources
  25. {
  26. private static global::System.Resources.ResourceManager resourceMan;
  27. private static global::System.Globalization.CultureInfo resourceCulture;
  28. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  29. internal Resources()
  30. {
  31. }
  32. /// <summary>
  33. /// Returns the cached ResourceManager instance used by this class.
  34. /// </summary>
  35. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  36. internal static global::System.Resources.ResourceManager ResourceManager
  37. {
  38. get
  39. {
  40. if ((resourceMan == null))
  41. {
  42. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GoProCSharpSample.Properties.Resources", typeof(Resources).Assembly);
  43. resourceMan = temp;
  44. }
  45. return resourceMan;
  46. }
  47. }
  48. /// <summary>
  49. /// Overrides the current thread's CurrentUICulture property for all
  50. /// resource lookups using this strongly typed resource class.
  51. /// </summary>
  52. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  53. internal static global::System.Globalization.CultureInfo Culture
  54. {
  55. get
  56. {
  57. return resourceCulture;
  58. }
  59. set
  60. {
  61. resourceCulture = value;
  62. }
  63. }
  64. }
  65. }